Excerpt 001: Enquiring Minds
Jul. 23rd, 2015 12:44 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
TYPE: Patrol log
LOCATION: Ishtar Sink, Venus
rekindledtitan ], One [1] Unconfirmed, designate Aran, Samus [
onemorebounty ]
ASSOCIATIONS: Multiversal Nexus; Samus Aran; Chozo; Ishtar Sink; Hezen Protective; Pelsor; House of Winter; Drevis; Blaze-37; Ishtar Academy
They land in a clearing on the city outskirts with grass under their boots and a heavy overcast above. The breeze that greets them is hot and humid, a little acidic. Around them is a densely-grown treeline, with broad leaves that are near-luminescent shades of green. Their rustle is echoed by the distant wash of waves from beyond the ruins.
Blaze turns to scan the area, hopeful of opposition even though her Ghost already checked the site. The broken towers and city blocks are quiet within the overgrowth. But then it’s not the human ruins which really stand out. To the north a massive volcano takes up much of the sky, belching out a noxious plume of ash and gas. Small wonder that each shift in the breeze makes the scent of the air waver between sulfurous and salty. Over the hills to both south and east loom dark geometric structures. Look at them with anything other than the optical spectrum, and they emit some very peculiar readings.
“At last,” the Exo remarks, feeling a thrill that doesn’t break her readiness. Her head’s turned up to check the skyline as she speaks. Then she's moving for the buildings. “We’re in Guardian territory, more or less. Doesn’t stretch too far yet. Won’t take long to find some trouble.”
LOCATION: Ishtar Sink, Venus
PARTIES: Three [3]. One [1] Ghost-type, [1] Guardian-type, designate Blaze-37, Class Titan [
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
ASSOCIATIONS: Multiversal Nexus; Samus Aran; Chozo; Ishtar Sink; Hezen Protective; Pelsor; House of Winter; Drevis; Blaze-37; Ishtar Academy
They land in a clearing on the city outskirts with grass under their boots and a heavy overcast above. The breeze that greets them is hot and humid, a little acidic. Around them is a densely-grown treeline, with broad leaves that are near-luminescent shades of green. Their rustle is echoed by the distant wash of waves from beyond the ruins.
Blaze turns to scan the area, hopeful of opposition even though her Ghost already checked the site. The broken towers and city blocks are quiet within the overgrowth. But then it’s not the human ruins which really stand out. To the north a massive volcano takes up much of the sky, belching out a noxious plume of ash and gas. Small wonder that each shift in the breeze makes the scent of the air waver between sulfurous and salty. Over the hills to both south and east loom dark geometric structures. Look at them with anything other than the optical spectrum, and they emit some very peculiar readings.
“At last,” the Exo remarks, feeling a thrill that doesn’t break her readiness. Her head’s turned up to check the skyline as she speaks. Then she's moving for the buildings. “We’re in Guardian territory, more or less. Doesn’t stretch too far yet. Won’t take long to find some trouble.”
no subject
Date: 2015-08-09 02:16 pm (UTC)No problem. Just activate the stored mines and modify the ejection mechanism to signal them only. Give me a minute and I can take care of it.
//The road looks clear as they approach. Forging ahead, Blaze is about to comment on the lack of defenses when a needle of brilliant red energy lances into her Pike's forward shielding. She reacts immediately by hitting the boosters and pulling to one side, making the next shot twang past her shoulder.
//There they are! Snipers up high!// The lean, brass-tinted forms would be hard to pick out on those yellowed rocks save for the pinprick of red light from their single optics. Blaze has no time to look up anyway. She just keeps her head down and waits for her Ghost to flash the markers up on her HUD - Samus' too, if she'll accept the extra data. There's more fire incoming, and the enemy seems keen to immobilize their rides.
no subject
Date: 2015-08-09 04:00 pm (UTC)*Samus is quite willing to accept targeting data from Ghost, sizing up the snipers' positions.*
Do you think they're tapping our comm, or normal sentries?
*Either way, they are a problem in need of solution. The nose-mounted guns on the pikes aren't of much use against targets so high up, as they've already seen--or they wouldn't be, if the pike stayed on two wheels. Heaving back, Samus sends a spray of fire angling generally for the sniper.*
*Precision targeting and wheelies are, alas, rarely coincident.*
no subject
Date: 2015-08-09 10:27 pm (UTC)I'm on it.
// There's a chirp from the Ghost, and a blue light darts into Blaze's Pike. //I'm certain our comms are secure. Perhaps they've seen these vehicles before.
//The tools aren't on her side, but Samus' fire rakes across a sniper's position and it huddles up, suddenly cocooned in rippling orange energy. Its comrades immediately co-ordinate fire on Samus, trying to relieve the damaged unit.
//So they're worried? Good sign.// Blaze scans the road ahead. Another shot scores her Pike and glances over her leg. She ignores it. //Got an idea - let's see how sensitive their optics are.//
She banks hard, using the Pike's momentum as she hurls a flashbang grenade toward the snipers. One of her class perks, it turns out, is a damn good throwing arm. The grenade bounces off the rocks, detonates mid-air in a resounding crack and a flash designed to flood most sensors with white noise. It won't incapacitate all the snipers, but several are close enough to reel in disorientation.
no subject
Date: 2015-08-10 12:43 am (UTC)*Samus took Blaze's remark as a warning, turning her visor opaque and steering by X-ray sensors for a short while, hoping they wouldn't be included in the flash-bang's noise spectrum. Once it goes off, she picks up the opportunity Blaze has bought them: she can, with a moment's preparation, get signal locks on several targets at once, and unleash a salvo of missiles, one for each. She wonders, idly, as she targets the reeling snipers and fires a cloud of missiles straight up, whether they'll be able to get their defenses up before the missiles hone in.*
Nice throw.
no subject
Date: 2015-08-10 02:00 am (UTC)//Nice strike!// She guns her engines, making up lost speed. //I wish I could hear them recalculating right now. Oh- and let's match speeds a second, my Ghost wants to switch over.//
no subject
Date: 2015-08-10 02:34 am (UTC)Well, you set them up for me.
no subject
Date: 2015-08-10 12:58 pm (UTC)The snipers' defensive reflex is actually rather useful for keeping them immobile. The survivors won't get more than a couple of shots in before the two bikes are beyond their line.
Blaze pulls close enough to stretch her hand over Samus' pike. The Ghost materializes briefly, then disappears into the circuitry. Blaze can't help shooting another glance at it as she pulls away. There's just a tiny bit of tension at the separation.
no subject
Date: 2015-08-10 02:37 pm (UTC)Well, you know the saying, "the victorious warrior wins when it's easy to win."
*Noting the glance, Samus makes an educated guess.*
I'll keep him safe 'til he's back with you. Promise.
no subject
Date: 2015-08-10 07:10 pm (UTC)At that promise, she looks Samus' way and flashes a thumbs-up. Her voice is a little surprised, but sincere. //Thanks. I appreciate it.//
The Citadel stays oddly quiet as they approach. Perhaps that fits with a structure that has no visible weapon arrays. Or features beyond the irregularly arranged blocks and wings. At its foot however is an open courtyard, and there is movement on the far side.
no subject
Date: 2015-08-11 01:15 am (UTC)*Samus is genuinely surprised.*
What kind of strategy did they teach you?
*Samus leans close over her pike, sheltering under its shields, cutting wind resistance, and trying to peer ahead at the reception awaiting them, even as she guns the engine for the final stretch.*
no subject
Date: 2015-08-11 08:26 pm (UTC)Shiny metal surfaces lurk beneath the terrain now, protruding in places to whisper with distorted energies. The Citadel's roots run deep and wide. Ahead, access to the main structure seems to be via a bridge to an elevated platform. On the flagstones there wait two hulking mechanoids about eight feet in height. The Pikes aren't hard to hear coming, but these door guards show no reaction until the intruders cross into the court itself. Into range.
//They look fun.//
//
The modifications are complete. Please don't activate mine deployment unless you really mean it. And be warned, that's where the strafing controls were.
//no subject
Date: 2015-08-12 06:45 pm (UTC)*Anticipating an affirmative, Samus is already angling her pike close alongside her companion's for the drop-off; she'll try to be away again before they enter the courtyard, to make it harder for the guards to concentrate their fire.*
Let's introduce ourselves. Hi, I'm-
*A burst of fire from her pike's weapon drowns out her words.*
-on behalf of-
*Another burst of fire. As much as she's able, she's walking her fire over the guardians, trying to see what parts of themselves they move to protect.*
no subject
Date: 2015-08-12 10:05 pm (UTC)Yes, thank you.
// Blaze is more than ready to extend a hand for it to jump back.Once in the courtyard, she pulls aside to add her own fire. Disappointingly the bridge to their opponents is littered with great stone blocks. They'll give cover and break a mounted charge equally well. There are a couple of elevated ridges either side of the courtyard... But they don't actually connect to the access platorm, which is what she's looking for. //I'm guessing these are minotaurs. Hmm- could stash the Pike under that bridge for a minute. They can't shoot there.//
The guards return fire with blasts of strange matter that arc and hit like mortar shells. They too are separating with slow, regular steps, covered by a purple-flaring energy shield. Luckily, the Wolves really love their heavy guns. Those Pike cannons take a quick toll, prompting guttural electronic grumbles. The guards will start pulling behind cover almost immediately.
no subject
Date: 2015-08-12 11:13 pm (UTC)*And then, because riding atomic jet-bikes packed with hair-trigger explosives through a firing range isn't challenging enough, she'll pick up the conversation they'd been having on strategy.*
They tell you to strike your enemies when they're scattered and disorganized, not massed and coordinated, right? Aim for the weak points, not the armor? Winning when it's easy--comparatively speaking.
no subject
Date: 2015-08-14 08:25 pm (UTC)//What?// No, she wasn't expecting a chat. //Oh- yeah. I follow you.// She leaves the Pike resting against a wall, drawing the second and chunkier weapon at her back. //Everyone knows to take an opening when you find it. After that it-// she leaps up to the far ridge, charging her fusion rifle, //-depends who you're asking.//
She fires an energy beam at the forward minotaur to knock out the rest of its shields. Samus is likely to finish it off before she can. Either way the Guardian's going to jump in there - despite the sudden cry from her Ghost.
//
Look out! Picking up a surge of Vex around us!
//The air is darkening everywhere there's high ground, especially the exits to the courtyard. A black mist gathers, already sparking with electrical discharge. They have just a few seconds before the new troops materialize.
no subject
Date: 2015-08-15 05:22 am (UTC)*Samus welcomes the assist, gunning her pike's engine as its weapon chews up the minotaur. She follows the Guardian's example, springing clear before it's quite fully stopped.*
Quick question, do we understand how their teleporting works yet?
*Not that she's expecting an answer before the Vex arrive. She'll send a spray of missiles toward where it looks like the densest cloud not guarding the courtyard exit is going to appear.*
no subject
Date: 2015-08-16 09:05 pm (UTC)//
No.
// That's the Ghost's short answer, as the Vex materialize and the missiles strike down among the stones. The new units are small, with fan-like heads and glowing white segments on their chests. There are a dozen on the bridge alone- before a missile shreds one and splash damage knocks the head from another couple. They're not particularly tough, moving in lockstep and co-ordinating fire automatically.The Ghost keeps talking while Blaze charges through a bolt from the minotaur. //
I know they're using a conflux nearby. If we shut it down we can stop their reinforcemen-
//With an electronic howl the minotaur vanishes from Blaze's sights, making her waste a fusion burst. It reappears close enough to bludgeon the startled Exo with its weapon.
no subject
Date: 2015-08-17 12:07 am (UTC)*If the newly-arrived Vex want to take cover, Samus will be happy to give them reason, switching to the wave beam and spraying fire quick and wide--even when they aren't fully charged, the oscillating pulses home in on targets, and while they don't tend to stun as much, they still hurt. Keeping them from getting involved in the fight is step one of helping Blaze, and step two is mag-locking her own boots to the ground (she hopes--there ought to be enough ferrous material in there for it to work) and firing a grapple line from her left wrist to catch the minotaur--weapon, arm, back, she's not picky. She'll either pull it off-balance or pull it apart (or, if there's really not that much metal in the ground where she's standing, it'll soon be wearing her for a hat).*
no subject
Date: 2015-08-17 02:47 pm (UTC)It's only after Blaze hits the minotaur with a fistful of lightning that she realizes it didn't hit her, that its fist is still held in the air with a grapple around it. //Oh- hey, thanks!//
Naturally, she hits the creature again. And again, forcing it back to the edge. Her Ghost lets out a little sound, like a sigh of relief. //
Tracing the conflux. Blaze, snipers on the ledges behind you. More Vex coming in from the rear.
//no subject
Date: 2015-08-17 03:45 pm (UTC)*When the minotaur looks to be at the edge of its balance, Samus gives a sharp heave on the grapple before letting go, turning her attention to the Vex on the bridge. Curling up into her morph ball, she scoots up the bridge, weaving to avoid fire as much as she can, putting on sudden bursts of speed to bowl through any that try to physically interpose themselves. She'll uncurl again at the top, turning to rain fire down on the Vex--they can have cover from her, or cover from Blaze. Which will they choose?*
no subject
Date: 2015-08-17 09:05 pm (UTC)The surviving Vex prioritize the more unfamiliar foe, re-positioning with short teleports in an attempt to flank her. They are exposing themselves to Blaze, but they might think that's covered- a sniper round lances into her back, eliciting a muffled grunt of pained surprise. The Ghost did warn her. Maybe she'll help Samus pin down her new friends. Steal their cover.
//
Wait, I see it! Let me out under there!
// The Ghost flags a shadowed opening in one corner, tucked into the Citadel's shadow atop one stony ridge.no subject
Date: 2015-08-18 01:30 am (UTC)no subject
Date: 2015-08-18 10:50 pm (UTC)//All right- we'll finish these, then go for the conflux.//
//
They have reinforcements,
// the Ghost points out. A small flock of floating drones are following Samus' path up the bridge, apparently hoping to glide in while their foes are preoccupied. //They'll only keep coming until we shut down their access.
// There's a barely-detectable pause. //It could be heavily defended.
////Good point. Let's go!//
no subject
Date: 2015-08-18 11:12 pm (UTC)*While Blaze goes for the conflux, Samus decides to draw fire by making a big, fat target of herself. Or, rather, a fast-moving but exceedingly annoying target, as she leaps at the cloud of drones. She'll be doing her level best to kick off of them, hopping from one to another, kicking or slapping others in passing to change her own trajectory in mid-arc.*
no subject
Date: 2015-08-19 01:49 am (UTC)Blaze misses this particular fun, making a thrust-aided hop to the ridge Ghost points out. From there she can charge in to that half-hidden opening, only briefly wondering //Was this here before-?//
She's greeted by the cry of a minotaur. More than one. No stopping to shoot this time: she just lets off a flashbang. //Woah. Kinda crowded in here!//
(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:Cue boss fight music?
From:Of course!
From:Excellent choices, both.
From:Nice! Very fitting.
From:Thank you.
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:Okay, NOW it's boss music time (and Blaze and Samus might possibly be the bosses).
From:I wonder what's on the Vex playlist
From:Imagine if Skrillex did the soundtrack for an action movie for modems.
From:I think my imagination went deaf in self-defense
From:That's probably a good idea.
From:So peaceful now
From:Serenity now! (Okay, I just dated myself.)
From:But it makes a great battle cry!
From:The more I think about it, the more ominous it becomes. It's perfect!
From:First your enemies will feel confusion. Then a slow-building dread...
From:And then, the promised serenity, as they are shriven of their worldly cares.
From:They're in a better place now. The trophy cabinet.
From:Where it's nice and peaceful.
From:Rest in pieces, dearest foes.
From:Ashes to ashes, rust to rust.
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:Void Beam acquired! (Press A for details.)
From:Cue the triumphant music!
From:https://www.youtube.com/watch?v=2zXXdUC4NX4
From:That is both neat and terribly cute.
From:It very much is. Like something out of "Baby Samus: the Littlest Hunter"
From:Is there somewhere I can vote for this game?
From:Sure. Write to Nintendo and demand some love for their most-abused franchise.
From:Finally a worthy use for all that speechcraft grinding!
From:It's nice to be able to use one's degree.
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:Samus asking the question so many shooter players have wondered about.
From:Enquiring minds want to know! (Title drop!)
From:Our work is done.
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:http://art.penny-arcade.com/photos/i-9SQbqd9/0/1050x10000/i-9SQbqd9-1050x10000.jpg
From:Taniks, man. /What/ a showman.
From:Mad respect for the dedication to craft.
From:A guy who teleports out from around every corner to /personally/ roar in your face.
From:That's fine, artisan-crafted menace, that is.
From:You can have all the poison vents and mook waves you want, but it's the heart that counts
From:http://tvtropes.org/pmwiki/pmwiki.php/Main/HeartIsAnAwesomePower
From:Awesome and terrifying. Especially in the hands of a fifteen-foot piratical augment-addict.
From:Big pirates into augments. Samus knows who she wants to kill next visit.
From:There's quite a queue but he can totally fit her in.
From:What a guy!
From:He just loves (taunting) his audience!
From:He's sure to have their attention.
From:Please make sure to take a feedback form if you survived!
From:Please notice the suggestion box, and remember, my door is always open.
From:Your feedback is the key to your experience and our kill ratio!
From:Your final gasp is important to us. This battle may be monitored for quality control.
From:Satisfaction guaranteed or your ammo back!
From:(Replacement ammo returned at speed. Allow six to eight milliseconds for delivery.)
From:(no subject)
From:(no subject)
From:catch-up time!
From:Welcome back
From:(no subject)
From:(no subject)
From:(no subject)
From:...
From:...
From:...
From:...
From:...
From:...
From:...
From:Profile
March 2025
Most Popular Tags
Page Summary
Active Entries
Style Credit
Expand Cut Tags